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SFO : Similar Threads
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#21 |
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Sponsored VIP
![]() Join Date: Jan 2010
Location: Florida
Age: 16
Posts: 405
Chats: 413
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I personally agree that some of the level two Rds are way too fast, such as wolvie and juggy, however are you guys forgettting that an Rd actaully takes about 2 or 3 seconds to start. If you start an Rd and your oppenent hadokens from across the screen it completely stops it. Also, someone can do a lvl super to stop it. Rds are not instant such as Ryu's Shinku Hadoken which strikes the screen horizontally instantly. MOST of the Rds are fine as they are. When you Rd you are taking a gamble, it may work... it may be stopped. Unless of course you are using Cyc, Wolvie, or Juggernaut. L0kito is right in arguing that unblockable lvl 3 Rd is a complete waste. IF the Staff is going to tweak the Rds they should tweak the really fast ones.
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#22 |
![]() ![]() Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Age: 29
Posts: 10,844
Chats: 0
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So, what you're saying is that you are forced to play a shoto and hadouken madly to stop other shotos ?
is that what you clal gameplay ? for me that strategy is not even one, the fun of the game is totally not there if all charcaters have to rely on blast to win a match ! by making RDs blockable, we allow such a play !
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![]() "The next hit is heavier then life !" -Akimichi Chouji "Time to switch into high gear, GEAR SECOND !" -Monkey D. Luffy |
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#23 |
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Junior Member
![]() Join Date: Nov 2006
Location: florida
Age: 21
Posts: 322
Chats: 35
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well this game is just about blasting all over the screen...
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#24 |
![]() ![]() Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Age: 29
Posts: 10,844
Chats: 0
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I beg to differ entirely, all the great users i have known up to this point, never became the best by just blasting their way thru !
you know this game has a problem when there is one strategy per characters. as in sentinel VS spiderman, you are forced to use sentinel force all the time because his spiderkick will just get to you no matter what you do. thats not even a strategy to begin with. the same way you know there is a problem when you are forced to use hadouken of a shoto reguardless of him having 3-4 other moves that could as much get you where you want to. all shotos plays the same, hadouken till you got super and then throw it. all shotos are different yet 95% of the people use the same ****ing strategies. i respect the people being good by just blasting their way thru, but thats not what fighting game are for. and those who say comboes are inexistent in this game cannot be more ignorant. we got combo meter, the moves do make you stop when they hit you. the only thing that makes them think there is no combos is the simple fact that the opponent might not be there when they are doing it. does that stop us from doing the combo ? nope, we just do it anyway ! people say, this game is different fromt he real deal, that was the purpose, but in the end it is is still street fightr, i doubt you to just blast hadoukens in the real deal. then why is it different here ? that said, one thing makes this game quite unstable, and it is the raging demons. the proof is that people preffer to play unvind for the sole purpose of stopping those vindicated unblockables. that is proof enough that those moves have a problem. i'm sure that if people could put unvind and no-rd together, they'd play it like mad. that alone is proof enough to me that RDs have a problem. i agree, level 3 is a great way to finish, but you have to be imaginative to get there. level 2 is a bit too fast and level is way too fast. and i'm not speaking of how fast they start i'm thinking of how fast they build up to those points. making all level 1 and 2 blockable is a great way to say, hey they are strong, but at least you can block the damage by half ! half the damage is bad enough, but enough for the opponent to try at a comeback !
__________________
![]() "The next hit is heavier then life !" -Akimichi Chouji "Time to switch into high gear, GEAR SECOND !" -Monkey D. Luffy |
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#25 |
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VIP
![]() Join Date: May 2004
Location: United States
Age: 21
Posts: 1,985
Chats: 324
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at least make it so rd isn't blockable while airborne
you can attempt to jump over the rd to get out of range but if you fail, you get hit |
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#26 |
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Banned
![]() Join Date: Jul 2008
Location: japan
Posts: 756
Chats: 19
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The rds really arent the problem because i play unvindacted mode because of sakuras hadukens and kens hadukens,,i dnt mind fighting someone who rd's there not so bad to stop..Wolverins is so maybe change his..and u should make akumas level1 rd blockable. and ken akuma and ryus level 2 rd u can avoid. and sakura and akumas level 3 rd should be blockable only unless u counter it with a projectile..
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#27 |
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Sponsored VIP
![]() Join Date: Jan 2010
Location: Florida
Age: 16
Posts: 405
Chats: 413
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[QUOTE=SSJKarma;648883]So, what you're saying is that you are forced to play a shoto and hadouken madly to stop other shotos ?QUOTE]
I am not saying you have to play as a shoto. I am simply saying that every character in the game has a move that reaches across the screen before an Rd is executed. Every single character. Also, playing as a shoto doesnt mean doing hadokens like crazy, that is spamming and is consider it unacceptable. I use many combos when fighting and a lot of uppercuts and kicks. Level 3 Rds should stay where they are. Why would anybody build up three levels to do an attack on the offchance that it may fail, and not only that, it can be blocked too?? Pointless. The only Rds that are problematic are the really fast level two ones. Those should be avoidable or blockable, especially wolverine's. Other than that Rds are a great part of the game because they add in something that gives you a great sense of satisfaction in the game. ALmost nothing in the game can give you the same satisfaction as ending a match with a level 3 RD. ![]() PS: I am a sponsored Vip in the game but I dont know how to become one here in the forum. I found the thread once but now I can't find it. Thanks. |
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#28 |
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VIP
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lolz i have no problem with rds or something caz i always block it so easily
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BuRn WiTh FlAmE ![]() |
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#29 |
![]() ![]() Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Age: 29
Posts: 10,844
Chats: 0
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Those saying RDs are easily blockable or counterable... you guys really must be playing the projectile game, even though you say no. or are very lucky to begin with. or are those actually using those RDs to win. right now i am wondering about your style of play.
all characters have something to reach the other screen ? ok i'll take my favorite character then and show you how much it gets detested just because of those "reach" moves. Sentinel... Rocket Punch, if i ever use that 2 or 3 times in a row, i'm called a NOOB who doesn't know how to play. Mouth Beam, same here if i ever do that to stop RDS or whatever projectiles coming my way, i am called a NOOB because its so easy to pull. sent force, that god damn thing is way too slow to be of any use. tell me, besides that what else stops an RD ? so you're saying that whatever i do, whatever the style i play, i'll be considered a noob by the masses just because i use sentinel to begin with. same for shotos, 99% of the time, if you use a shoto, reguardless of who you use, we all know you will spam hadoukens, why ? becaue its the only way to "REACH" to the RD and since now characters have RDs at all levels, you are force to shoot a bunch in a rows just to make sure lag doesn'T get true to the RDs. conclusion, those "REACH" moves, actually are the problem dude ! thats the problem, everyone shoots hadoukens or projectiles just to stop others projectiles and to stop RDs, most RDs are vindicated moves, of course you play unvind... which is why you dont see a problem here. but its there ! play the game as it is, do you see a problem ? play a real game, helpers on, level 0, no timer, 2 on 2 tag. you'll see the real problems, and then you'll be able to talk about what can be done to solve the trouble. i didn't care about level 3 RDs, back then i did, but level 3 are so predictable, so it made me change my strat. fine by me... but level 2 and 1 actually Switch the game around way too much. an exemple... we been fighting, i expect my opponent to just throw an RD because he is about to reach level 3... i was facing a barrage of hadoukens, which i had no problem getting around. but then all of a sudden this ryu of is. jumps and does a super, then follows by an RD... at that point, me who was winning by a good 75% health more then my opponent lost the match. right there, in 2 moves. moves that cannot be stopped if the first isn't stopped at all. so i'm telling you, an opponent who does that, how do you stop him without those "reach"" moves who actually are just projectiles. Level 3 RDs i dont care, but making those level 1 and 2 unblockables was a very bad idea. good move, but bad idea. they come out too fast, they do a hell of a lot of damage and no, most of the projectiles can't stop them. the best exemple is still wolverine, i play against a shoto, they are gone for sure. i just spam the same moves over and over and then boom, weaponX and its over with. this is ridiculous when even an helper can't stop him ! Ryu's level 2 RD, being hit by it in the air is just stupid considering what he does. and like wolverine, it comes out too fast. oh but i remember, you play unvind as you said... so you dont know about that ryu RD. so again, i do not care for level 3 RDs... the only one i care about is cyclops because it does more then just start it up, it fires at you 2 times clearing the way for his RD. aside from that one, its the level 1 and 2 that needs to be blockable.
__________________
![]() "The next hit is heavier then life !" -Akimichi Chouji "Time to switch into high gear, GEAR SECOND !" -Monkey D. Luffy |
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#30 |
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VIP
![]() Join Date: Oct 2005
Location: Charlotte, NC
Age: 16
Posts: 747
Chats: 79
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The only RD that needs tweaking is Wolverines..
It starts way too fast and with his dash move he can distance himself easily
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